Date and time: November 13, 2022 (Sun) 15:00 to 17:00
Location: Nakanoshima Museum of Art, Osaka 1F Hall
<Speakers and Structure>
[Keynote Speech]
“What is Steam Education? Learn the creativity of each person.”
Sachiko Nakajima (Jazz pianist, mathematical educator, President and CEO of steAm Inc.)
[Discussion]
"Make it, make it, and make it to a society where you can continue to learn."
Hitoshi Kobayashi (Deputy Director of Arts and Sciences, The Museum of Oriental Ceramics, OSAKA)
Seiki Nakamura (Professor, The University of Osaka School of Education Promotion Organization)
Yuko Morita (Professor of Science and Society Promotion Department, Science and Technology Agency / Former Chief of Science Communication, Management Strategy Office, Japan Science and Innovation Center)
Facilitator: Takuo Dome (Director, The University of Osaka Social Solutions Initiative)
General Moderator: Chieko Kinoshita (Associate Professor, Kaitokudo, 21st Century The University of Osaka)
Science Agora in Osaka has been held in Nakanoshima since 2021 as a round table where diverse values converge for the Osaka and Kansai Expo 2025. The theme for 2022, which will be the second time, is [Learning and Education]. It was held on November 13 at the auditorium in Nakanoshima Museum of Art, Osaka, which opened in February 2022, with the keywords of a society where students can continue to learn and STEAM education and recurrent education.

In the keynote speech, Sachiko Nakajima, a leading expert in STEAM education, explained the terminology based on the background of STEAM that Seymour Papert's construction principle "Learninf by Makink" is behind STEAM, introducing examples from overseas and activities in Japan and overseas. In addition, as a theme producer of the Expo, he talked about the concept and aspirations of the pavilion "The Place of Play of Life jellyfish Museum".
In the discussion, Mr. Takuo Dome, a facilitator, before the discussion, we asked three speakers about the meaning of A, especially with regard to STEAM's S and M, What, T and E, and Why in A in the new corona era.

Hitoshi Kobayashi of The Museum of Oriental Ceramics, OSAKA said that the National Treasure TEA BOWL, Tenmoku glaze with silvery spots, which is a collection, requires comprehensive analysis of science, history and aesthetics, and is STEAM-like.
Yuko Morita, a science communicator at the Miraikan of Japan, pointed out that the excitement of A is particularly important in STEAM education, and it is necessary to ensure that science communication does not leave Why behind. Mr. Seiki Nakamura, The University of Osaka, co-authored with students as an example of "learning by making" and introduced a proposal that mixes science cafes and philosophy dialogue methods as research practice in science and technology social theory. In the discussion, STEAM's A has the role of integrating the five with free ideas, and the actual experience with physicality brings thoughts.
The effects of deepening are shown, and regarding the "society where students can continue to learn", the necessity of a place where diverse people from different perspectives gather and interact with each other, whether they can objectively view changes and continue their interests throughout their lives. Discussions were developed.
Report writing: Chieko Kinoshita (21st century Kaitokudo, The University of Osaka)